Chapters: 131
Play Count: 3,491
After being betrayed in a post-apocalyptic world, Quinn Harlow is reborn seven months before disaster strikes, thanks to her family pendant awakening her powers. With a storage space where time stands still and teleport runes for instant movement, she stockpiles supplies and rescues her loyal dog, Mochi. As relentless catastrophes shatter society, Quinn meets Ralph Turner, who holds the other half of the pendant. Their connected spaces turn them from wary allies into partners, fighting side by side to survive the end of the world.
Childhood friends Emily Moore and Charlotte Bell are torn apart when Charlotte is killed and sent to ancient times as a disgraced royal consort. In the present, Emily finds she can communicate with Charlotte through a parrot, linking two worlds and igniting dangerous, unexpected adventures.
Three months before the Cataclysm, Jane Woods is reborn and, armed with memories of her past life and a mystical heirloom, unlocks a limitless Chamber. With her family, she amasses supplies and wealth, forging alliances with mysterious figures like Mercer Ashford. As disaster strikes and society collapses, Jane leads her loved ones to a mountain fortress, facing storms, scarcity, and the darkness of human natureโemerging as a true master of her own fate.
After mocking a short drama, a homebody is tasked with clearing 99 story worlds in one year for a huge reward. Armed with her knowledge of every tired trope, she takes shortcuts, exposes villains, and overturns plots from corporate feuds to apocalyptic survival. Romance can wait: she's here to tear up the script.
After a nuclear disaster, a deadly game forces players worldwide to fight for survival, with losing nations facing destruction. Chosen as her nation's player, she sees hidden threats others miss. While others hide, she defeats monsters, earns top rewards, and reveals the game's secrets.
An office worker suddenly hears objects speak. When a meat grinder reveals a hidden corpse, she calls the police. From a hairpin exposing a family murder to clues that unmask a wealthy child's killer, talking evidence helps her solve crimes no one else can crack.
After being betrayed in a post-apocalyptic world, Quinn Harlow is reborn seven months before disaster strikes, thanks to her family pendant awakening her powers. With a storage space where time stands still and teleport runes for instant movement, she stockpiles supplies and rescues her loyal dog, Mochi. As relentless catastrophes shatter society, Quinn meets Ralph Turner, who holds the other half of the pendant. Their connected spaces turn them from wary allies into partners, fighting side by side to survive the end of the world.
After being thrust into a post-apocalyptic novel as a doomed side character, Jemima White refuses to follow the original script. Awakening powerful psionic abilities and unlocking a mysterious Sanctuary Domain, she forges her own path amid evolving revenants and mutant beasts. Betrayed by her cunning friend Lorelei, Jemima strikes out alone, rescues the formidable Draco Hayes, and tames the mutant tiger Muffin. In a world where only the strong survive, she rises from cannon fodder to a true powerhouse, relying on her wits and strength to defy fate.
When extreme weather and a zombie outbreak shatter the world, an office worker survives with stockpiled supplies and a newly awakened storage dimension. Joining fellow survivors, she gathers resources and develops her powers, building a team that protects kindness, order, and hope amid the ruins.
A mysterious message forces four girls from Riverland University's Dorm 502 onto the Infinite Train. Facing relentless missions and zombies, their morality is tested as resources dwindle. Can this squad survive? "Welcome to the Infinite Train. Next stop, Zombie Night City!"