Chapters: 116
Play Count: 257
Back in 2004, a young man races to save his family's electronics business from his father's reckless expansion. At university, he starts with a small stall and builds a drinks brand through honesty and foresight. Along the way, he learns that family, friendship, and responsibility matter more than wealth.
Struggling student Frank Carter is hit by campus queen Lily Johnson’s car and awakens the Golden Vision, giving him the power to identify treasures and predict the stock market. With his new gift, he rises from poverty to wealth and proves everyone wrong.
A poor graduate inherits a haunted villa but faces massive debt. She discovers a portal to a spiritual world and sells exotic goods in the city, becoming a billionaire. By trading modern supplies for rare herbs and building a base, she helps orphans and rises from poverty to become a top tycoon across two worlds.
A delivery rider buys a mysterious basin for $30 and discovers it can copy anything. Using it to duplicate rare goods like luxury watches, wine, stamps, and gems, he builds a fortune with a savvy business partner. From a struggling courier to a business tycoon, he rises to the top.
Poor intern Anna helps a starving beggar and is humiliated by her wealthy classmate Mia. The beggar grants her a magical ability: all worldly assets shrink to a millionth of their value, while Anna’s money stays unchanged. Suddenly rich, Anna buys luxuries, supercars and the QUEEN Group at a tiny cost, getting revenge on those who once looked down on her. She sincerely supports talented down-and-out heir Arthur and rejects his mother’s bribe, keeping her dignity. Carried away by wealth and vanity, Anna abuses her power for revenge and extravagant living. The magic suddenly fades, prices return to normal, and she loses all her fortune and Arthur’s trust overnight. Meeting the beggar again, Anna learns the power was a test of kindness. Determined to redeem herself, she seeks to fix her mistakes, regain sincerity and win back lost trust.
Back in 2004, a young man races to save his family's electronics business from his father's reckless expansion. At university, he starts with a small stall and builds a drinks brand through honesty and foresight. Along the way, he learns that family, friendship, and responsibility matter more than wealth.
Transmigrating as the wicked stepmom of seven villain stepsons, Honora Warman avoids the original host's tragic end. She disciplines the boys, hunts, and farms to improve their lives. After protecting them from greedy relatives, the kids shift from resentment to trust, fighting to call her mom and rewriting their destiny.
Forced into a marriage with a butcher, a girl hides in a haunted house and finds a portal to the modern world. She trades rare goods for modern supplies to build a business empire. Along with friends, she fights her stepmother's plots. With a magic hairpin, she heads to the big city to uncover the mystery of her birth.
The poor family, whose pockets jingle with nothing, finally has a little daughter. This little girl is not only blessed with good fortune, but also possesses countless skills. She can occasionally unleash a powerful trick, command all beasts, and even share secrets and gossip with flowers, plants, and trees.