Chapters: 35
Play Count: 223
He travels back in time as a tribal witch. He leads his people to make pottery, refine salt, and build walls. Using these as leverage, he trades for powerful magic. On his way to a grand ceremony, he unexpectedly encounters a rival witch who holds a deep grudge against him.
John Young leads the Blue Finch Clan to the Grand Exchange, trading salted fish and ceramics for beasts, magic, and valuable allies. With hope for a better future, he joins the Vine Clan and discovers the Shadow Ape Clan's deadly plan to steal the Divine Fruit. John unites both clans and prepares for a final battle.
A tribal leader opens river trade routes, creates new weapons, and turns rare plants into valuable crops. With salt, pottery, and other goods, he attracts nearby tribes and replaces old rivals as the valley's trade center. Facing disease, disasters, and conflicts, he builds alliances and leads his tribe toward a powerful future.
Tom Bright, transported to the wilds of 1970s Northern Frontier, gains extraordinary hunting skills and a mysterious vault. Embracing the era's freedom, he forms the Hunter Guild and trains elite hounds. What starts as survival turns Tom into a legendary marksman, his exploits echoing across the northern lands.
A traveler becomes a tribal shaman, leading his people to prosperity. When a rival tribe tries to annex them, he uses strategic secrets and advanced skills to deter the enemy. With the return of powerful warriors, he turns the tide, trades resources for a salt mine, and leads the tribe into a new era of development.
Ethan, a modern man, is transported to a primal world of beastfolk. Taken in by Lydia Ember and chosen as the Bluejay Clan's new sage, he uses modern ingenuity and awakened sage powers to solve crises. As rival clans threaten their survival, Ethan leads his people on a legendary journey of survival and rise.
Adam Young leads his clan through danger and discovers a legendary Divine Fruit Tree. Facing enemies seeking its power, he uses strategy, courage, and beast alliances to protect his people and overcome powerful foes.
He travels back in time as a tribal witch. He leads his people to make pottery, refine salt, and build walls. Using these as leverage, he trades for powerful magic. On his way to a grand ceremony, he unexpectedly encounters a rival witch who holds a deep grudge against him.
After losing her foster mother, Emily Frost escapes with a theater trunk through a war-torn world. Guided by one final promise, she trains under Jude Nightshade, mastering martial arts and facing her inner demons. As ancient forces awaken, Emily becomes the key to a deadly battle involving fate and forgotten gods.
Transported to the Beastkin Tribes, a modern engineer becomes the Archon of Sanctuary and transforms a struggling settlement into a powerful city. Using innovation, strategy, and leadership, he protects refugees, defeats powerful enemies, and leads the Wildlands toward a new era of hope.
With his ancient city besieged and supplies exhausted, a general steps through a latrine into the modern world. He takes jobs hauling goods, modeling, and coaching to buy food for his people. His strength earns him a living, while modern supplies and weapons offer his homeland a new chance to survive.